The Wicked Twins



Litz and Nepac, the Cursed Twins are the second Champion of the Jaguar Temple in Curse of the Dead Gods.

Appearance
The Cursed Twins are two humanoid enemies, each outfitted with a burning hairdress. Litz uses a flaming whip, has feathers resembling wings on their back and floats, while Nepac wields two matching swords and moves erratically in a crouched stance.

Boss fight
This fight will always start against the Litz When she's at 75% health, the fight will switch to the Nepac, and so on every 25%.

Sun Twin phase
Litz has two different attacks and a third when he switches to his twin.


 * First attack is a summoning of explosive beacons in the room. This attack cannot be canceled and deals no damage.
 * Second attack is a whiplash. She always strikes her whip twice, and when hitting a beacon, it will explode after a short time. This attack can be parried or dodged, but it does not cancel the attack.
 * Third attack occurs when Sun Twin switches to her twin. This will make all remaining beacons explode. A corruption circle will appear around her and deal damage as well as increase corruption. This attack cannot be parried but can be dodged by not standing in the circle.

Moon Twin phase
Like his twin, Nepac has two attacks, plus a third when he switches. Between every attack, he will become untargetable and invisible. Each attack inflicts corruption and health damage.


 * First attack is a dash. If the player is far enough from the boss, he will do a fast long dash through the room.
 * Second attack is a dagger strike. He will do 3 fast strikes, then dash and a final fourth heavy strike. Each of the four strikes can be parried or dodged. Parrying a strike will cancel the next.
 * Third attack occurs when Moon Twin is at 50% health. He will stop and cast an explosion circle around him for a short time. At the end of the cast, the circle explodes and deals damage.

How to beat the Wicked Twins

 * The Sun Twin is pretty easy to beat as long as you don't get overwhelmed with too much beacons. Key is to select a corner of the room and stick to it. Between two combos, clean the nearest beacons, restore stamina, and get ready to dodge next whiplashes.


 * The Moon Twin is a little faster and harder. When he becomes invisible, he leaves a little smoke cloud which is a little dragged to where he will appear, so try to keep track of it. The dash is very fast but very predictable, using a dodge might be the safest. For his four strikes, the fourth is the easiest to parry, as he takes a little pause between the third and the fourth, which lets you time to position right and prepare your parry.

Champion's Weapon
Under a certain condition, Nepac (moon phase) can drop his weapon upon dying. It's the Moonblade, Night's Sword, the cursed greatsword. During the Dark phase, parry successfully at least 3 hits from the Moon Twin. When this condition is fulfilled, the drop has a 20% chance to occur.

Since "The armory update", under a certain condition, Litz (sun phase) can drop his weapon upon dying. It's "Cataclysm", T'amok's Fury.

During the Light phase, parry successfully at least 3 hits from the Sun Twin. When this condition is fulfilled, the drop has a 20% chance to occur.

Journal entries
''For every champion I defeat it seens two others take their place. The most horrid of the abominations were once twins it appears. A sister sun and a brother moon, now joined at the hip in a perpetual horrifying dance where dawn gives way immediately to dusk, where the warmth of day and refuge of night have been all but forgotten.''

''The twin's paradox has become my own, lost in this maze of divine pretentions, where my will to live and my refusal to die have made me two conflicted persons sharing one body. I am both pretender and seeker, brightly alive and nearly faded.''