Curses

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Curses are one of the main mechanics of Curse of the Dead Gods. They apply new rulesets and effects to create different experiences in the exploration.

There are currently 5 types of Curses: General Curses, Jaguar Temple Curses, Serpent Temple Curses, Eagle Temple Curses, and Final Curses. Each of them has different specificities.

Lore[edit | edit source]

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Gameplay[edit | edit source]

A Corruption gauge at the bottom right of the screen indicates how much your character is corrupted. Each time the gauge is filled up to 100 (or 120, with "Will of Sich'al" blessing) and you pass through a door, your character faces a new Curse. They are randomly selected among a pool of Curses detailed below. Most of Curses have downsides and upsides, adding new rules in the Temple and making the exploration significantly harder or more challenging.

The Corruption gauge fills up by opening doors, making blood offerings, or getting hit by dark powers.

You can get up to 4 Curses before suffering the 5th and Final Curse. To be relieved of a Curse, you need to defeat a Champion or a Boss, or offer a cursed weapon to the gods. The game will then let you choose which of your active Curses you wish to get rid of, except when the Final Curse is active, in which case the Final Curse will be removed automatically instead.

List of general Curses[edit | edit source]

General Curses can occur at any time in every Temple.

Icon Name Effects
COTDG-Icon-Curses.png
Auric Malediction • Lose as much gold as you take damage

• Health loss is reduced by 25%

COTDG-Icon-Curses.png
Blinding Greed • Gold on the ground disappears after a short time

• The amount of gold on the ground increases

COTDG-Icon-Curses.png
Bloodlust • All regular healing effects are disabled (except those coming from Blood)

• Defeating enemies now releases Blood instead of Gold, restoring a portion of Health • Blood quantity is increased by the kill counter and Perception.

COTDG-Icon-Curses.png
Blurred Vision • Part of the map transforms into unknown rooms
COTDG-Icon-Curses.png
Cadaverous Infestation • Regular enemies can spawn additional creatures when killed
COTDG-Icon-Curses.png
Creeping Gloom • Taking damage triggers a wave of darkness, extinguishing any fire source in a large zone

• You deal +{0}% damage in the light

COTDG-Icon-Curses.png
Dark Fervor • Corruption now passively increases over time

• Going through a door no longer provokes Corruption

COTDG-Icon-Curses.png
Dark Swiftness • Dodging makes you intangible, with an increased dodging window

• Perfect Dodges no longer regenerate stamina

COTDG-Icon-Curses.png
Deadly Obsession • Maximum Stamina is reduced by one

• Killing an enemy with any weapon restores two Stamina points instead of one

COTDG-Icon-Curses.png
Death's Judgment • All enemies have a chance to resurrect once with 50% HP

• YOU will resurrect ONCE with 50% HP

COTDG-Icon-Curses.png
Divine Pact • One of your Relic slots is locked and may no longer be equipped

• You gain {0} Divine Favors

COTDG-Icon-Curses.png
Fool's Bounty • Opening a gold chest now inflicts Corruption

• Gold chests contain more gold

COTDG-Icon-Curses.png
Mortal Harvest • Urns no longer contain gold, but are filled with blood

• Blood heals but inflicts Corruption

COTDG-Icon-Curses.png
Shadowflame • Some braziers now burn with a dark flame and cannot be lit
COTDG-Icon-Curses.png
Shadow Word • Regular enemies are concealed while in the shadows

• Concealed enemies are revealed by light and when attacking

COTDG-Icon-Curses.png
Torch of Sorrow • Your torch loses its fire and lighting properties, it shines with a dark light still revealing hidden traps

• You no longer take extra damage when standing in Darkness

COTDG-Icon-Curses.png
Trapped Chests • Chests are sealed and trigger an attack that must be parried to unlock them

• Chests have a chance to drop an additional gear item

COTDG-Icon-Curses.png
Visions of Madness • Taking damage causes hallucinations

• Dodging does not cost stamina while under the effects of hallucinations

COTDG-Icon-Curses.png
Volatile Remains • Enemies killed while burning explode after a short time
COTDG-Icon-Curses.png
Sincere Offerings • Blood offerings do not cost Corruption, they cost health instead

List of Jaguar Temple Curses[edit | edit source]

Jaguar Temple Curses can only occur in the Jaguar Temple.

Icon Name Effects
COTDG-Icon-Curses.png
Dancing Flames • Flamethrower traps activate automatically if you stand in front of them
COTDG-Icon-Curses.png
Raging Temple • All Jaguar statues now trigger fireballs
COTDG-Icon-Curses.png
Sulfurous Barrels • Explosive barrels have an increased explosion radius
COTDG-Icon-Curses.png
Temple's Bite • Spike traps are now triggered automatically and sequentially

List of Serpent Temple Curses[edit | edit source]

List of curses that can only be encountered in the Serpent Temple.

Icon Name Effects
COTDG-Icon-Curses.png
Death Throe Echos
  • Destroying an enemy has a chance of triggering an earthquake
COTDG-Icon-Curses.png
Devious Darts
  • All Dart Launcher traps are now active
  • Darts deal poison damage
COTDG-Icon-Curses.png
Fungal Awareness
  • Spiked mushrooms automatically trigger their attack if you stand near them
COTDG-Icon-Curses.png
Malicious Flora
  • Living Roots have increased attack speed and accuracy
COTDG-Icon-Curses.png
Putrid Hosts
  • Regular enemies summon a Vermin upon death.

List of Eagle Temple Curses[edit | edit source]

List of curses that can only be encountered in the Eagle Temple.

Icon Name Effects
COTDG-Icon-Curses.png
Eternal Guardians
  • All warrior statues are now active
COTDG-Icon-Curses.png
Dark Mines
  • Mines are only visible when you are in darkness and deal Dark damage
COTDG-Icon-Curses.png
Biting Breath
  • Eagle Head traps now breathe a gust of wind in front of them for a short duration
COTDG-Icon-Curses.png
Sky Fire
  • Enemies killed have a chance to trigger a lightning blast after a short time
COTDG-Icon-Curses.png
Chromatic Defense
  • Runic Eggs activate automatically if you stand near them

The Final Curse[edit | edit source]

The Final Curse can only occur when reaching the 5th Curse. This Curse is meant to be feared because of its ruthlessness.

Icon Name Effects
COTDG-Icon-Curses.png
Xbeltz’aloc’s Truth • Health drops over time until it reaches 1 HP