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− | '''Curses''' are one of the main |
+ | '''Curses''' are one of the main mechanics of ''Curse of the Dead Gods''. They apply new rulesets and effects to create different experiences in the exploration. |
− | There are currently |
+ | There are currently 5 types of Curses: General Curses, Jaguar Temple Curses, Serpent Temple Curses, Eagle Temple Curses, and Final Curses. Each of them has different specificities. |
==Lore== |
==Lore== |
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==Gameplay== |
==Gameplay== |
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− | A [[Corruption]] gauge at the bottom right of the screen |
+ | A [[Corruption]] gauge at the bottom right of the screen indicate how much your character is corrupted. Each time the gauge is filled up to 100, or 120 with the [[Will of Sich'al]] blessing, passing through a door to a new room will give you a curse. They are randomly selected among a pool of Curses detailed below. Most Curses have downsides and, usually smaller, upsides, adding new rules to the temple and making the exploration more challenging. |
− | The Corruption gauge fills up by opening doors, making blood offerings, or getting hit by dark |
+ | The Corruption gauge fills up by opening doors, making blood offerings, or getting hit by dark attacks. |
You can get up to 4 Curses before suffering the 5th and Final Curse. |
You can get up to 4 Curses before suffering the 5th and Final Curse. |
||
− | To be relieved of a Curse, you need to defeat a [[Champion]] or a |
+ | To be relieved of a Curse, you need to defeat a [[Champions and Bosses|Champion or Boss]], or offer a cursed weapon to the gods. The game will then let you choose which of your active Curses you wish to get rid of, except when the Final Curse is active, in which case the Final Curse will be removed automatically instead. |
==List of general Curses== |
==List of general Curses== |
||
− | General Curses can occur at any time in |
+ | General Curses can occur at any time in every Temple. |
{| class="wikitable" style="text-align: center |
{| class="wikitable" style="text-align: center |
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|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
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− | |[[ |
+ | |[[Auric Malediction]] |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |[[Shadow Word]] |
||
⚫ | |||
⚫ | |||
|- |
|- |
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|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
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|- |
|- |
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|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
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− | |[[ |
+ | |[[Bloodlust]] |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
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|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
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− | |[[ |
+ | |[[Blurred Vision]] |
⚫ | |||
− | | • Taking damage causes hallucinations |
||
|- |
|- |
||
|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
||
− | |[[ |
+ | |[[Cadaverous Infestation]] |
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
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|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
||
− | |[[ |
+ | |[[Creeping Gloom]] |
+ | | • Taking damage triggers a wave of darkness, extinguishing any fire source in a large zone |
||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
||
− | |[[ |
+ | |[[Dark Fervor]] |
⚫ | |||
⚫ | |||
− | • |
+ | • Going through a door no longer provokes Corruption |
|- |
|- |
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|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
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|- |
|- |
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|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
||
− | |[[ |
+ | |[[Deadly Obsession]] |
⚫ | |||
− | | • All enemies have a chance to resurrect once with 50% HP |
||
⚫ | |||
− | • YOU will resurrect ONCE with 50% HP |
||
|- |
|- |
||
|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
||
− | |[[ |
+ | |[[Divine Pact]] |
− | | • |
+ | | • One of your Relic slots is locked and may no longer be equipped |
⚫ | |||
|- |
|- |
||
|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
||
− | |[[ |
+ | |[[Fool's Bounty]] |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
||
− | |[[ |
+ | |[[Mortal Harvest]] |
⚫ | |||
⚫ | |||
+ | • Blood heals but inflicts Corruption |
||
⚫ | |||
|- |
|- |
||
|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
||
− | |[[ |
+ | |[[Shadowflame]] |
+ | | • Some braziers now burn with a dark flame and cannot be lit |
||
⚫ | |||
− | • Going through a door no longer provokes Corruption |
||
|- |
|- |
||
|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
||
− | |[[ |
+ | |[[Shadow Word]] |
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
||
− | |[[ |
+ | |[[Torch of Sorrow]] |
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
||
− | |[[ |
+ | |[[Trapped Chests]] |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
||
− | |[[ |
+ | |[[Visions of Madness]] |
− | | • Taking damage |
+ | | • Taking damage causes hallucinations |
+ | • Dodging does not cost stamina while under the effects of hallucinations |
||
⚫ | |||
|- |
|- |
||
|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
||
− | |[[ |
+ | |[[Volatile Remains]] |
⚫ | |||
− | | • One of your Relic slots is locked and may no longer be equipped |
||
⚫ | |||
|- |
|- |
||
|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
||
− | |[[ |
+ | |[[Sincere Offerings]] |
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
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|} |
|} |
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! '''Name''' |
! '''Name''' |
||
! '''Effects''' |
! '''Effects''' |
||
⚫ | |||
⚫ | |||
+ | |[[Dancing Flames]] |
||
⚫ | |||
|- |
|- |
||
|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
||
|[[Raging Temple]] |
|[[Raging Temple]] |
||
| • All Jaguar statues now trigger fireballs |
| • All Jaguar statues now trigger fireballs |
||
+ | |- |
||
+ | |[[File:COTDG-Icon-Curses.png|center|60px]] |
||
+ | |[[Sulfurous Barrels]] |
||
⚫ | |||
|- |
|- |
||
|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
||
|[[Temple's Bite]] |
|[[Temple's Bite]] |
||
| • Spike traps are now triggered automatically and sequentially |
| • Spike traps are now triggered automatically and sequentially |
||
+ | |- |
||
+ | |} |
||
+ | |||
+ | == List of Serpent Temple Curses == |
||
+ | List of curses that can only be encountered in the Serpent Temple. |
||
+ | {| class="wikitable" |
||
+ | |+ |
||
+ | !Icon |
||
+ | !Name |
||
+ | !Effects |
||
|- |
|- |
||
|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
||
− | |[[ |
+ | |[[Death Throe Echos]] |
+ | | |
||
⚫ | |||
+ | * Destroying an enemy has a chance of triggering an earthquake |
||
|- |
|- |
||
|[[File:COTDG-Icon-Curses.png|center|60px]] |
|[[File:COTDG-Icon-Curses.png|center|60px]] |
||
− | |[[ |
+ | |[[Devious Darts]] |
+ | | |
||
⚫ | |||
+ | * All Dart Launcher traps are now active |
||
+ | * Darts deal poison damage |
||
|- |
|- |
||
+ | |[[File:COTDG-Icon-Curses.png|center|60px]] |
||
+ | |[[Fungal Awareness]] |
||
+ | | |
||
+ | * Spiked mushrooms automatically trigger their attack if you stand near them |
||
+ | |- |
||
+ | |[[File:COTDG-Icon-Curses.png|center|60px]] |
||
+ | |[[Malicious Flora]] |
||
+ | | |
||
+ | * Living Roots have increased attack speed and accuracy |
||
+ | |- |
||
+ | |[[File:COTDG-Icon-Curses.png|center|60px]] |
||
+ | |[[Putrid Hosts]] |
||
+ | | |
||
+ | * Regular enemies summon a Vermin upon death. |
||
+ | |} |
||
+ | |||
+ | == List of Eagle Temple Curses == |
||
+ | List of curses that can only be encountered in the Eagle Temple. |
||
+ | {| class="wikitable" |
||
+ | |+ |
||
+ | !Icon |
||
+ | !Name |
||
+ | !Effects |
||
+ | |- |
||
+ | |[[File:COTDG-Icon-Curses.png|center|60px]] |
||
+ | |[[Eternal Guardians]] |
||
+ | | |
||
+ | * All warrior statues are now active |
||
+ | |- |
||
+ | |[[File:COTDG-Icon-Curses.png|center|60px]] |
||
+ | |[[Dark Mines]] |
||
+ | | |
||
+ | * Mines are only visible when you are in darkness and deal Dark damage |
||
+ | |- |
||
+ | |[[File:COTDG-Icon-Curses.png|center|60px]] |
||
+ | |[[Biting Breath]] |
||
+ | | |
||
+ | * Eagle Head traps now breathe a gust of wind in front of them for a short duration |
||
+ | |- |
||
+ | |[[File:COTDG-Icon-Curses.png|center|60px]] |
||
+ | |[[Sky Fire]] |
||
+ | | |
||
+ | * Enemies killed have a chance to trigger a lightning blast after a short time |
||
+ | |- |
||
+ | |[[File:COTDG-Icon-Curses.png|center|60px]] |
||
+ | |[[Chromatic Defense]] |
||
+ | | |
||
+ | * Runic Eggs activate automatically if you stand near them |
||
|} |
|} |
||
− | == |
+ | ==The Final Curse== |
− | Final Curse |
+ | The Final Curse can only occur when reaching the 5th Curse. This Curse is meant to be feared because of its ruthlessness. |
{| class="wikitable" style="text-align: center |
{| class="wikitable" style="text-align: center |
Revision as of 01:54, 18 April 2021
Curses are one of the main mechanics of Curse of the Dead Gods. They apply new rulesets and effects to create different experiences in the exploration.
There are currently 5 types of Curses: General Curses, Jaguar Temple Curses, Serpent Temple Curses, Eagle Temple Curses, and Final Curses. Each of them has different specificities.
Lore
Section missing
Gameplay
A Corruption gauge at the bottom right of the screen indicate how much your character is corrupted. Each time the gauge is filled up to 100, or 120 with the Will of Sich'al blessing, passing through a door to a new room will give you a curse. They are randomly selected among a pool of Curses detailed below. Most Curses have downsides and, usually smaller, upsides, adding new rules to the temple and making the exploration more challenging.
The Corruption gauge fills up by opening doors, making blood offerings, or getting hit by dark attacks.
You can get up to 4 Curses before suffering the 5th and Final Curse. To be relieved of a Curse, you need to defeat a Champion or Boss, or offer a cursed weapon to the gods. The game will then let you choose which of your active Curses you wish to get rid of, except when the Final Curse is active, in which case the Final Curse will be removed automatically instead.
List of general Curses
General Curses can occur at any time in every Temple.
Icon | Name | Effects |
---|---|---|
Auric Malediction | • Lose as much gold as you take damage
• Health loss is reduced by 25% | |
Blinding Greed | • Gold on the ground disappears after a short time
• The amount of gold on the ground increases | |
Bloodlust | • All regular healing effects are disabled (except those coming from Blood)
• Defeating enemies now releases Blood instead of Gold, restoring a portion of Health • Blood quantity is increased by the kill counter and Perception. | |
Blurred Vision | • Part of the map transforms into unknown rooms | |
Cadaverous Infestation | • Regular enemies can spawn additional creatures when killed | |
Creeping Gloom | • Taking damage triggers a wave of darkness, extinguishing any fire source in a large zone
• You deal +10% damage in the light | |
Dark Fervor | • Corruption now passively increases over time
• Going through a door no longer provokes Corruption | |
Dark Swiftness | • Dodging makes you intangible, with an increased dodging window
• Perfect Dodges no longer regenerate stamina | |
Deadly Obsession | • Maximum Stamina is reduced by one
• Killing an enemy with any weapon restores two Stamina points instead of one | |
Divine Pact | • One of your Relic slots is locked and may no longer be equipped
• You gain 3 Divine Favors | |
Fool's Bounty | • Opening a gold chest now inflicts Corruption
• Gold chests contain more gold | |
Mortal Harvest | • Urns no longer contain gold, but are filled with blood
• Blood heals but inflicts Corruption | |
Shadowflame | • Some braziers now burn with a dark flame and cannot be lit | |
Shadow Word | • Regular enemies are concealed while in the shadows
• Concealed enemies are revealed by light and when attacking | |
Torch of Sorrow | • Your torch loses its fire and lighting properties, it shines with a dark light still revealing hidden traps
• You no longer take extra damage when standing in Darkness | |
Trapped Chests | • Chests are sealed and trigger an attack that must be parried to unlock them
• Chests have a chance to drop an additional gear item | |
Visions of Madness | • Taking damage causes hallucinations
• Dodging does not cost stamina while under the effects of hallucinations | |
Volatile Remains | • Enemies killed while burning explode after a short time | |
Sincere Offerings | • Blood offerings do not cost Corruption, they cost health instead |
List of Jaguar Temple Curses
Jaguar Temple Curses can only occur in the Jaguar Temple.
Icon | Name | Effects |
---|---|---|
Dancing Flames | • Flamethrower traps activate automatically if you stand in front of them | |
Raging Temple | • All Jaguar statues now trigger fireballs | |
Sulfurous Barrels | • Explosive barrels have an increased explosion radius | |
Temple's Bite | • Spike traps are now triggered automatically and sequentially |
List of Serpent Temple Curses
List of curses that can only be encountered in the Serpent Temple.
Icon | Name | Effects |
---|---|---|
Death Throe Echos |
| |
Devious Darts |
| |
Fungal Awareness |
| |
Malicious Flora |
| |
Putrid Hosts |
|
List of Eagle Temple Curses
List of curses that can only be encountered in the Eagle Temple.
Icon | Name | Effects |
---|---|---|
Eternal Guardians |
| |
Dark Mines |
| |
Biting Breath |
| |
Sky Fire |
| |
Chromatic Defense |
|
The Final Curse
The Final Curse can only occur when reaching the 5th Curse. This Curse is meant to be feared because of its ruthlessness.
Icon | Name | Effects |
---|---|---|
Xbeltz’aloc’s Truth | • Health drops over time until it reaches 1 HP |