Curse of the Dead Gods Wiki
Jewel Hammer
Provides Passive Illumination
Charged damage
Finisher damage

The Jewel Hammer is a Mace (Main Weapon) in Curse of the Dead Gods. It provides constant passive light, similarly to a Torch (note that, contrary to the Torch, it does not deal Fire damage).

Codex[ | ]

"See the pretty gems lined up in a row, smash the pretty hands that would take them for their own."

Fighting style[ | ]

The Jewel Hammer is placed in the Mace category and is considered a Main Weapon.

  • Normal attacks consist of two swings and a finisher slam at the end, which deals twice the weapon damage and consumes 1 stamina point.
  • Charged attack is a spin, dealing twice the weapon damage, consuming 1 stamina point, and can be chained with series of normal attacks, replacing the initial slash.

Attacks[ | ]

Type Ability Stamina Cost Lvl.1 Base damage Lvl.2 Base damage Lvl.3 Base damage Lvl.4 Base damage Lvl.5 Base damage
Regular Attack 0 25 30 35 40 45
Charged Attack 1 200% Base Damage
Combo Length : 3 attacks, incl. the Finisher
Combo Finisher 1 200% Base Damage