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Rooms are levels in Curse of the Dead Gods.

Each Section of a given Temple or Exploration ends after the Player visits a set number of Rooms. Each time the Player reaches the end of a Room, they can choose which Room they will visit next, which allows them to set their own path.

There are several Room types, each with its own specificities and challenges.

List of standard Rooms[ | ]

Name Icon Features Notes
Gold Room
COTDG-Icon-Gold3
  • Gold Rooms have complex layouts (they frequently offer branching paths) and contain more Gold on average than other Rooms.
  • In addition, Treasure Chests may sometimes appear.
Relic Room image needed
  • Relic Rooms have complex layouts (they frequently offer branching paths) and contain a Relic Sanctuary.
  • In addition, Treasure Chests may sometimes appear.
Attributes Room image needed
  • Attribute Rooms have complex layouts (they frequently offer branching paths) and contain a Stat Sanctuary.
  • In addition, Treasure Chests may sometimes appear.
Weapon Room image needed
  • Weapon Rooms consist in an open arena where the Player must fight three successive enemy waves. Once it is done, they can access a Weapon Sanctuary.
Upgrade Room
COTDG-Icon-GlyphofWater
  • Upgrade Rooms consist in an open arena where the Player must fight three successive enemy waves. Once it is done, they can access an Upgrade Sanctuary.
Healing Room image needed
  • Healing Rooms feature a Blood Pool that can be used to recover Health points (at the cost of some Corruption).
  • Healing Rooms contain no enemies nor Treasure Chests - a few Gold coins, at best. Players at full (or near-full) Health, who therefore do not need to be healed, should avoid these Rooms when given the choice.
Challenge Room image needed
  • Challenge Rooms consist in an open arena with a large statue in its center.
  • Interacting with the statue spawns an enemy group.
  • The statue drops Gold once the Player has defeated the last enemy. The faster they defeated the group, the more Gold they will earn.
  • Challenge Rooms generally net much more Gold than Gold Rooms (unless the Player is very slow) : however, they contain no Treasure Chests.
  • It is possible to head for the exit without activating the challenge if the Player doesn't think it is worth the trouble.
Vault Room image needed
  • Vault Rooms consist in an open arena with a Vault Chest at its center.
  • Interacting with the Vault Chest spawns an enemy group that the Player must defeat without getting hit.
    • If the Player succeeds, the Vault Chest will drop three items, including one Cursed item.
    • If the Player gets hit, the Chest will vanish (along with any remaining enemies), leaving the Player empty-handed.
  • The Vault Chest will frequently drop Cursed Items (Weapons or Relics). Since Offering a Cursed item removes a Curse, Vault Rooms can help in managing one's Corruption and Curse levels.
  • As with Challenge Rooms, the Player can choose to leave the Vault Room without activating the Vault's challenge.
Champion Room
COTDG-Icon-Champions
  • Champion Rooms consist in an open arena where the Player is faced by a Champion.
  • Contrary to regular Explorations, The Player isn't obligated to visit Champion Rooms in Mixed Temple runs.
  • There are two Champion Rooms for each Mixed Temple section : the first one will feature the first Champion of the Temple currently in use, and the second will feature the second Champion.


The Tombs of the Dead Gods[ | ]

The Tombs of the Dead Gods is a special Room that only appears in Mixed Temple Explorations. The Player is brought there after beating the three main Sections and their respective Bosses.

As its name implies, this Room feature the Tombs of the three Gods of Wonder. The Player can choose to make an Offering to each Tomb : offering 5000 Gold to a Tomb grants a powerful bonus, while offering 2500 Gold applies a more ambivalent effect, sometimes mixing positive and negative aspects. The Player also has the possibility to "Desecrate" a Tomb, which costs no Gold but inflicts a crippling penalty.

Each Tomb offers different effects or maluses, and the Player has to make a decision for each Tomb. Once they have made an Offering to (or Desecrated) each Tomb, the Champion of Death appears and the final fight begins.

Guide[ | ]

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