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Offering Shrine

Picture of an Offering Shrine. The Player is about to offer blood.

One of the main ways to acquire new items and improve one's gear in Curse of the Dead Gods is by making Offerings to Sanctuaries.

Sanctuaries (sometimes referred to as Shrines or Altars) are essentially single-use shops that offer different services or items depending on the Room they're found in.

An Offering (not to be confused with Offering to the Gods) is the in-game name given to the action of purchasing an item or service at a Sanctuary, using either Gold or Corruption (or Health points in special cases).

Overview[ | ]

There are four main categories of Sanctuaries, each one being tied to a Room type.

  • Weapon Sanctuaries (in Weapon Rooms) offer three different Weapons for sale.
  • Upgrade Sanctuaries (in Upgrade Rooms) let the Player raise the Level of one of their weapons.
  • Relic Sanctuaries (in Relic Rooms) offer three different Relics for sale.
  • Stat Sanctuaries (in Stat Rooms) let the Player increase one or two of their Stats.

An Offering is the act of purchasing one of these services or items at a Shrine. The Player has the choice to pay using one of two Currencies :

  • Gold Offerings require the Player to spend Gold.
  • Blood Offerings inflict Corruption instead of drawing Gold.

When affected by the Sincere Offerings Curse, Blood Offerings consume Health points instead of inflicting Corruption.

Some Relics and effects can reduce the costs of Offerings.

Prices[ | ]

Each Sanctuary type has its own rules when it comes to determining how much a given item or service costs. In addition, the prices of Gold Offerings and Blood Offerings take different factors into account.

The price of Gold Offerings increases depending on how advanced the Player's current run is, or how often they have bought a given service. Blood Offerings, on the other hand, are more stable, and will usually only take into account the item's Rarity or the type of service purchased.

Weapon Sanctuaries[ | ]

Weapon Sanctuaries are found in Weapon Rooms and offer three different Weapons for sale. The Player can only buy one.

  • Gold Offerings : the Weapon's price is determined by its Rarity and its Level.
  • Blood Offering : the Weapon's price is determined by its Rarity.
Common Rare Very Rare Cursed
Blood Offering 20 Corruption 40 Corruption 60 Corruption 80 Corruption
Blood Offering (Sincere Offering Curse) 100 HP 200 HP 300 HP ?
Gold Cost at Lvl.2 (Section 1) 560 1120 1680 2240
Gold Cost at Lvl.3 (Section 2) 720 1440 2160 2880
Gold Cost at Lvl.4 (Section 3) 880 1760 2640 3520

Note : the level of weapons offered at a Weapon Sanctuary is directly determined by the Temple Section you are in. Sanctuaries in the first Section offer lvl.2 weapons, lvl.3 weapons in the second Section, and lvl.4 weapons in the third Section.

Upgrade Sanctuaries[ | ]

Upgrade Sanctuaries are found in Upgrade Rooms and allow the Player to raise by 1 the Level of one of their weapons.

  • Gold Offerings : the Upgrade's price is determined by the Weapon's Rarity and current Level.
  • Blood Offering : the Upgrade's price is determined by the Weapon's Rarity.
Common Rare Very Rare Cursed
Blood Offering 50 Corruption 60 Corruption 70 Corruption 90 Corruption
Blood Offering (Sincere Offering Curse) 250 HP 300 HP 350 HP 450 HP
Gold Offering 400 + 400(current level) 600 + 600(current level) 800 + 800(current level) 1200 + 1200(current level)

Notes :

  • the calculation for Gold Offerings uses the current level of the Weapon - before the Upgrade. Keep in mind that the lowest possible Level is 1.
  • Some Relics add extra Levels to one Weapon. These extra Levels are not taken into account to calculate Upgrade prices.

Relic Sanctuaries[ | ]

Relic Sanctuaries are found in Relic Rooms and offer three different Relics for sale. The Player can only buy one.

  • Gold Offerings : the Relic's price is determined by its Rarity and its Level.
  • Blood Offering : the Relic's price is determined by its Rarity.
Common Rare Very Rare Cursed
Blood Offering 30 Corruption 50 Corruption 70 Corruption 90 Corruption
Blood Offering (Sincere Offering Curse) ? ? ? ?
Gold Cost at Lvl.2 (Section 1) 700 1400 2100 2800
Gold Cost at Lvl.3 (Section 2) 900 1800 2700 3600
Gold Cost at Lvl.4 (Section 3) 1100 2200 3300 4400

Note : the level of Relics offered at a Relic Sanctuary is directly determined by the Temple Section you are in. Sanctuaries in the first Section offer lvl.2 relics, lvl.3 relics in the second Section, and lvl.4 relics in the third Section.

Stat Sanctuaries[ | ]

Stat Sanctuaries are found in Attribute Rooms. They always offer two Stats increases (+5 points for each Stat). The Player can focus on one Stat and only buy the corresponding Stat increase, or buy both Stat increases for an increased price.

  • Gold Offerings : the price is determined by the number of Stats chosen and the number of times the Player has previously increased their Stats at a Stat Sanctuary.
  • Blood Offering : the price is determined by the number of Stats chosen.
Buying Stat A alone Buying Stat B alone Buying Stat A and B
Blood Offering 20 Corruption 20 Corruption 40 Corruption
Blood Offering (Sincere Offering Curse) ? ? ?
Gold Offering 250 + 250(number of times Stat A has been previously bought from a Stat Sanctuary) 250 + 250(number of times Stat B has been previously bought from a Stat Sanctuary) 750 + 325(number of times Stats A and B have been previously bought from a Stat Sanctuary)

Note : the Gold Offering calculation only takes into account the Stats that are currently for sale.

Blood Pools[ | ]

Blood Pools appear in Healing Rooms. They can be considered a kind of Sanctuary, even though their functioning is vastly simpler.

The Player can interact with the Blood Pool to heal 20% of their maximum Health : in exchange, they will receive 10 Corruption. The operation can be repeated five times, after which the Blood Pool will be depleted.

The Tombs of the Dead Gods[ | ]

The Tombs of the Dead Gods is the final Room in Mixed Temple Explorations. It contains three Tombs, one for each God of Wonder. They can be seen as some kind of simplified Sanctuary and offer different effects - some positive and some negative.

  • Offering 5000 Gold to one Tomb grants a powerful effect.
  • Offering 2500 Gold to one Tomb grants an effect that usually mixes positive and negative aspects.
  • Offering 0 Gold to (or "Desecrating") one Tomb inflicts a crippling penalty to the Player.

See the dedicated page for more information on the Tombs and their effects.

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