Weapons are items that are used to fight the enemies in Curse of the Dead Gods. They can be acquired from killing foes (looted on the ground), treasure chests, and Weapon Sanctuaries.
Currently, there are 13 types of Weapons that fall into 4 primary categories: Main, Off-hand, and Two-handed Weapons, as well as Torches. Each weapon type has its own fighting style.
In the Underworld, the Forsaken weaponry menu can be used to unlock new weapons using Jade rings. Note: in the lists below, weapons with an unlocking cost of 0 means they are permanent (unlocked from start and can't be banished), and those with a cost of 50 means they are Champion weapons, they need to drop from a Champion before becoming available to be unlocked.
Main Weapons[]
Main Weapons fall into the first slot of your character's gear.
Fighting style | Icon | Name | Ability | Base damage | Unlocking Cost |
---|---|---|---|---|---|
Swords | Machete | No special effect | 15 | 0 | |
War Macana | Charged Attacks deal critical damage | 13 | 5 | ||
Sacrificial Macana | Deals critical damage when only one enemy is nearby | 15 | 10 | ||
Sidewinder Sword | Finishers cost no stamina | 15 | 0 | ||
Gusting Glaive | Charged Attacks send a wind slash that damages all enemies in its path | 15 | 5 | ||
Blazing Blade | Fire Charged Attacks and Fire Combo finishers | 15 | 0 | ||
Abnegation, Xbeltz'aloc's Blade | Finishers and Charged Attacks interrupt enemies' attacks | 12 | 15 | ||
Sword of Conjunctivius | Any enemy attack instantly kills you (does not apply to traps) | 45 | 100 | ||
Moonblade, Night's Sword | Charged Attacks trigger a powerful dash attack, damaging all crossed enemies | 15 | 50 | ||
Claws | |||||
Blunt Claws | No special effect | 12 | 0 | ||
Claws of Evisceration | Deals critical damage against enemies under 30% health | 12 | 5 | ||
Steel-Tipped Talons | Deals critical damage for 3 seconds after a Perfect Dodge | 12 | 0 | ||
Warmonger Claws | +3% base damage per point of Constitution | 12 | 10 | ||
Incandescent Claws | Fire attacks | 13 | 5 | ||
Venomous Fangs | Poison attacks | 12 | 0 | ||
"Gambit" Xbeltz'aloc's Gauntlet | Charged Attack land an additional Hit during the dash | 12 | 10 | ||
"Disembowler", Dread Claw | Finishers add two spin attacks | 13 | 50 | ||
Maces | |||||
Stone Hammer | No special effect | 25 | 0 | ||
Slaver's Mace | Finishers deal critical damage | 23 | 0 | ||
Forge Hammer | Deals critical damage against Burning Enemies | 22 | 5 | ||
Jewel Hammer | Provides passive illumination | 25 | 5 | ||
Seeker's Mace | +5% base damage per level of relics carried | 20 | 0 | ||
Spark Hammer | Lightning attacks | 20 | 10 | ||
Desperation, Xbeltz'aloc's Scepter | Base Damage increase by your percentage of missing HP | 20 | 0 | ||
Throwing Weapons | Throwing Knives | No special effect | 16 | 0 | |
Hunting Axes | +100% damage against Weakened enemies | 13 | 0 | ||
Silver Stars | Perfect Dodges trigger a volley of projectiles | 15 | 5 | ||
Weighted Blades | Projectile damage increases based on the distance traveled before impact (up to +50%) | 14 | 0 | ||
Evasive Knives | Automatic Dodge during Charged Attack | 16 | 5 | ||
Chromatic Knives | Each combo deals a random type of elemental damage (Fire, Poison, or Lightning) | 11 | 10 | ||
"Heartseekers", Teeth of Death | Projectiles have greater range and pierce through enemies | 16 | 15 |
Off-hand Weapons[]
Off-hand Weapons fall into the second slot of your character's gear.
Fighting style | Icon | Name | Ability | Base damage | Unlocking Cost |
---|---|---|---|---|---|
Pistols | |||||
Webley Top-Break Revolver | No special effect | 20 | 0 | ||
Alchemist's Firestick | Kills make enemies drop twice as much gold | 20 | 10 | ||
Colt .45 Rainmaker | Sufficiently charged ranged attacks always trigger Perfect Shots | 22 | 0 | ||
LeMat Grape Shot Revolver | Perfect Shots deal damage to all targets in a cone behind impact | 20 | 5 | ||
Smith & Wesson Schofield | Fire Perfect Shots and "Off-hand Combo" | 22 | 0 | ||
Dragon Sleeve Gun | Poison attacks | 16 | 5 | ||
Crossbow of the Condemned | Slowly fires explosive shots, dealing damage in an area around impact | 30 | 25 | ||
Reaper | Normal ranged attacks are ineffective; Perfect Shots deal double damage | 20 | 15 | ||
Shields | |||||
Worn Shield | No special effect | 35 | 0 | ||
Ancient Buckler | After a parry, your main weapon deals critical damage for 2 seconds | 35 | 0 | ||
Whispering Aegis | 25% chance to automatically trigger a Parry | 35 | 0 | ||
Barbed Shield | Reflects 50% of a parried melee attack's damage to the attacker | 35 | 5 | ||
Blazing Shield | Fire attacks | 32 | 5 | ||
Storm's Bulwark | Lightning attacks; triggers a lightning strike
on parried melee enemies |
28 | 10 | ||
Fulmination, Death's Rampart | Parrying reflects projectiles | 32 | 0 | ||
"Sunderer", fist of doom | Simple attack and off-hand combo deliver massive damage at the cost of 1 stamina point | 30 | 50 | ||
Daggers | |||||
Chipped Dagger | No special ability | 30 | 0 | ||
Ceremonial Dagger | +3% base damage per point of Perception | 27 | 0 | ||
Duelist's Shiv | Evading an attack with the Off-hand Combo fully Restores stamina | 30 | 5 | ||
Malicious Skewer | Deals critical damage against Weakened enemies | 24 | 5 | ||
Obsidian Stiletto | +50% damage for each element (Fire, Poison, Lightning) that afflicts the enemies hit | 24 | 10 | ||
Serpent Blade | Poison attacks | 24 | 0 | ||
Heart render, the Flesh Eater | Each kill permanently increases base damage by 5% (up to 200%) | 15 | 15 | ||
Whips | Braided Whip | No special effect | 36 | 0 | |
Bone Shard Whip | Kills make attacks deal critical damage for 3 seconds | 32 | 5 | ||
Desperation's Flail | +15% damage per missing point of stamina | 28 | 5 | ||
Stinger Lash | Poison attacks | 29 | 10 | ||
Storm Lash | Lightning attacks | 29 | 0 | ||
"Flagellation", Mistress of Agony | +50% damage while in the darkness | 29 | 15 | ||
"Cataclysm", T'amok's Fury | Fire attacks; hits on characters have a 50% chance to summon a fire jewel | 36 | 50 |
Two-handed Weapons[]
Two-handed Weapons fall into the third and final slot of your character's gear.
Fighting style | Icon | Name | Ability | Base damage | Unlocking Cost |
---|---|---|---|---|---|
Spears | |||||
Primitive Spear | No special effect | 30 | 0 | ||
Barbed Javelin | Finishers weaken enemies | 24 | 0 | ||
Feathered Spear | Each kill restores 1 more stamina | 27 | 0 | ||
Windfury Pike | Charged Attacks Hit 3 times instead of 2 | 24 | 10 | ||
Scorpion Spear | Poison attacks | 22 | 5 | ||
Storm's Point | Lightning Attacks | 22 | 5 | ||
Vengeance, Xbeltz'aloc's Spirit | A Dark Riposte occurs after a successful Parry | 24 | 15 | ||
Bloodstake, Hunter's Torment | Finishers throw the spear, piercing through all enemies | 30 | 50 | ||
Heavy Weapons | |||||
Broken Longsword | No special effect | 45 | 0 | ||
Primal Hammer | Charged attacks weaken enemies | 45 | 0 | ||
Titan Slayer | Deals critical damage against Elites, Champions, and Bosses | 40 | 10 | ||
Broadsword of the Knight | The second attack and the finisher always deal a critical hit | 50 | 25 | ||
Jaguar Hammer | Fire attacks | 40 | 5 | ||
Sky Hammer | Lightning attacks | 36 | 5 | ||
Stone Breaker | Charged attacks strike 3 times in a line behind the point of impact | 45 | 5 | ||
Blood Weeper, Life Seeper Macana | Attacks steal 10% HP | 36 | 0 | ||
"K'etyaam yaan", Witch's Crook | Charged Attacks cast a volley of Dark projectiles | 40 | 50 | ||
Bows | |||||
Stiff Bow | No special effect | 15 | 0 | ||
Keen Bow | Fully Charged Shots inflict 50% more damage per character hit | 13 | 0 | ||
Crippling Bow | Perfect Shots weaken enemies | 13 | 5 | ||
Swift Bow | Kills increase movement speed for 5 seconds | 15 | 0 | ||
Jaguar Bow | Fire attacks | 13 | 5 | ||
Serpent Bow | Poison attacks | 11 | 10 | ||
Annihilation, Bow of Madness | Perfect shots explode on impact in a Dark blast, dealing damage to ALL characters around | 15 | 15 | ||
"Effulgence", Harbinger of Yaatz | Lightning attacks; special Dodge after a shot sends an additional arrow toward closest enemy | 13 | 50 | ||
Bombs | |||||
Pirate Bombs | No special effect | 30 | 0 | ||
Crackling Grenades | Thrown bombs deal additional damage along their path | 30 | 0 | ||
Sticks of Dynamite | Kills trigger a large blast that weakens all nearby enemies | 30 | 0 | ||
Incendiary Bombs | Fire attacks | 27 | 5 | ||
Fuming Skulls | Poison attacks | 24 | 5 | ||
Lightning Orbs | Lightning attacks | 24 | 10 | ||
"Devouring Orbs", Bombs of the Void | Charged attacks launch a single void bomb, attracting all nearby enemies before exploding | 30 | 15 |
Torches[]
Torches are items that are mainly used to provide light in the game.
Fighting style | Icon | Name | Ability | Base damage |
---|---|---|---|---|
Torches | ||||
Oil-Soaked Torch | Fire attacks | 2 |